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Introduction: how to make agent-based games & theory of educational games

 

 

dates

tuesday:
design & programming

thursday:
education

friday:
playtesting

1

jan 17, 19

Introductions, making a simple game: Frogger

Agent-based Programming+ Flow

 

2

jan 24, 26

Gamelet & Level Design: Sokoban

Fun Analysis

 

3

jan 31, feb 2

Pattern of agent interactions, scripting: Space Invaders

Learning Analysis

 

4

feb 7, 9

AI: creating intelligent agents: The Sims

Learning

 

5

feb 14, 16

AI II: Collaborative Diffusion

Collective Simulations

 

6

feb 21, 23

Turning Simulations into Games

 

 

7

feb 28, mar 2

Educational Simulation Design Process

 

 

8

mar 7, 9

Simulation domain and target critique

 

 

9

mar 14, 16

In class play test (simulations prototype 0 due)

playtest

 

10

mar 21, 23

game design: fun and learning anaysis

 

 

11

mar 28, 30

<spring break>

<spring break>

 

12

apr 4, 6

studio

studio

 

13

apr 11, 13

game implementation version 1 , playtest in class

playtest with kids

 

14

apr 18, 20

AgentCubes: turn your game 3d

AgentCubes: Anatomy of Agents

 

15

apr 25, 27

due: design for scallfold with learning alaysis

From Playability to Learning Target

Preparing for Pilot of Final Playtest

 

16

may 2, 4

due: scaffolded

Playtest

 

17

may 6: final

instructions for presentations

 

 

 

 

 

 

 

 

May 6: final: Saturday May 6: 4:30 - 7 pm: project presentations