|
AndreaGibsonMade into a game
|
|
![]() |
AndrewRootIn this virus game you run around trying not to get infected by the virus. carriers may or maynot spread the virus to you if you go next to them. Anyone with the virus has a chance to either be healed naturally, or die from the infection. Any carrier that holds the virus can be healed immediatly by going to either one of the 2 hospitals. The idea behind the game is to teach kids that hospitals are an important part of personal health and public saftey. In addition to the ability to heal at the hospital, you can become a doctor by visiting a hospital and pressing enter. once you become a doctor, you will then be able to heal the masses, as long as they dont reinfect you. (simple version 1.1 missing)
|
![]() |
Camille DodsonA not so interactive representation of the spread of Beta-Virus. Men can get infected and infect others. Men can die. Some men are worthy of becoming immune from the virus. |
![]() |
Eric Pasion
(simple version 1.1 missing)
|
![]() |
Eric EldridgeAgents: Black Stick Figure: Healthy Person Red Stick Figure: Sick Person
Healthy and sick people will move about randomly on the carpet. If a healthy person comes in contact with a sick person, that person will become sick with a 75% probability. Also, sick people have a 10% chance to become healthy. AgentSheets will plot the total number of sick people. |
![]() |
Eric FallerThis screendump shows the effects of a virus mutation on the population of the simulation. The blue line shows the number of people that are immune to being infected by the current virus. At the beginning of the plot most of the healty people (beige line) are immune, but there are a good number of people that are currently infected (green line). The death rate is small at this point (red line). At the time 12500 the virus mutates into a new version that nobody is immune to (blue line drops to zero). The effect is that the numbers of healty and sick people almost instantly reverse themselves, leaving almost everybody sick. When this trend peaks, the death rate starts to rapidly rise. As they die, the number of sick people starts to decrease quickly. Some of the sick people begin to recover from the sickness, although very slowly. Most of them are re-infected and become sick. The ones that do survive do so mainly because they quickly become immune to the new virus. Thus near the end of the plot, the blue line is very close to the beige line, both of which are slowly increasing as the green line drops. Overall this plot shows that a virus mutation can cause an epidemic that leads to a large depopulation, although over time the people become immune to the new virus as well. [detailed description] |
![]() |
James HilverdingW1.2 Implements W1.1 plus: Infection is not certain but rather occurs with some probability. Sick people recover with some probability Sick people die with some probability Players are allowed to see plots of the percentage of infected people total There are doctor agents that cure sick people when they contact them with some probability. If two (or more) healthy people come together, there is a chance that another healthy person will be created. If three (or more) crazy people come together, there is a chance that another crazy person will be created. There is also a chance they will create a doctor. The educational aspect of this simulation was supposed to be a demonstration that these probabilities of become infected and dying all results in a certain percentage of the population being sick at any given time (on average). You see in the plot that as time goes by, the line begins to wave around a certain percentage. When the player can change those probabilities with the goal of hitting a certain percentage, they will soon find that given a minute to run, the simulation does get closer and closer to an average percentage of sick people. Like I stated, though, that would require being able to make those probablities variables that the user could change. |
![]() |
Jessa RothenbergSick people die after 8 seconds When agents are placed: When healthy students become infected: Each individual student has a "chance_infect" attribute, the chance that they will become infected when next to a sick person |
![]() |
JimCarlsonThis project demonstrates the following features in addition to the basic features of part W1.1: * Sick people die after being sick for a certain period. |
![]() |
JudeAllred*There are a number of healthy people *There are sick people *People move around randomly. *When a healthy person is next to a sick person, they become sick. *Sick people die with a certain probability. *Infection is not certain but rather occurs with some probability. *Sick people recover with some probability. *Introduce a way the player can immunize people, and/or infect people. *Introduce doctor agents that cure sick people when they contact them. [more...] (simple version 1.1 missing)
|
Kevin MooreHealthy person: yellow background, normal looking face. Sick person: white background, green spotted face. Makes others sick with a percent chance. Immune person: yellow/orange backtround, peachier face. Doctor: red background, and the reflector on his head. Cures sick people boosting their immunity, it also boosts the immunity of people who are immune or are healty. Germ: brown background, green with purple spots. It infects anyone even if you are already immune. The rules as they appear in the healty agent's rules list: 1. If next to a germ you get sick even if you have an immunity (it also plots the number of sick people. 2. If your immunity is greater than 50 then you become immune. 3. If you're next to a sick person and your immunity if less than 50 then you become infected by some percent chance (75 right now). 4. If you're sick and you're next to a doctor you are cured and your immunity is boosted. 5. If you're not sick and you're next to a doctor your immunity is boosted. 6. If you're sick you have a random chance of recovery, which also boosts your immunity. 7. If you're sick after 20 seconds you die. 8. If you're sick you have a random chance of dying before 20 seconds (2 percent right now) 9. Move around randomly in the room The doctor, and germ were only programmed to move around randomly. Screencap: The interesting thing about this image was that the guy who is sick on the left side of the screen was immune right before the germ got him. (simple version 1.1 missing) |
|
![]() |
MatthewGoodThere are a number of healthy people *Sick people die after being sick for a certain period. The plot I've included plots the number of infected, dead, and immune people versus time. There is also a doctor who cannot be infected and can heal infected patients in 8 directions. Educational Content (version 1.1 and 1.2 missing)
|
![]() |
MichaelKnudson*Sick people die after being sick for a certain period (with a certain probability) This project also includes the following non-standard extensions: *Dead bodies linger, possibly infecting healthy people |
Warren WondersThis screenshot shows the plot of the number of times healthy people have been infected. Also shows the sick people (Green) and the doctor(with the red cross on hat). The chance of getting cured spontaniously or dying when sick is set very low so the simulation would last awhile. *Sick people die with a certain probability. *Infection is not certain but rather occurs with some probability. *Sick people recover with some probability. *Introduce doctor agents that cure sick people when they contact them. *Allow players to see plots of the number of infected people vs time. Also, I added a Hospitol and infection source agents where new doctors and sick people can be created using the keyboard.(s for sick person, d for doctor.) (simple version 1.1 missing) |
|
![]() |
Zach Kantola<readme missing> (simple version 1.1. missing)
|
![]() |
Mark PalestineThe screen shot is of the opening screen. To change the chance of people getting infected just hit SPACE and the percent will change in the upper right hand corner of the simulation. When you do that check out the plot of the total number of infected people and how it starts to go up much fater as the percentage goes up. W1.2 let's you change the chance of them being sick by hitting the space bar. |