#include <iostream.h>
#include "threed.h"
  Polygon A,B;
  int I,J;

main() {
  PutIntoGraphicsMode();
  A.AddVertexXYZ(0,0,0);
  A.AddVertexXYZ(5,0,0);
  A.AddVertexXYZ(5,0,5);
  A.AddVertexXYZ(0,0,5);
  B.AddVertexXYZ(0,-2,0);
  B.AddVertexXYZ(2,-2,0);
  B.AddVertexXYZ(2,-2,2);
  B.AddVertexXYZ(0,-2,2);
  B.SetColor(1);
  RefreshScreen();
  for (I=1; I<=1000; I++) {
    RollView(2*3.14/250);
    TiltView(2*3.14/333.33333333);
    SpinView(2*3.14/200);
    RefreshScreen();
    for (J=1; J<=10000; J++);
  }
  RefreshScreen();
  ShutDownGraphics();
  return 0;
}

