#include #include "threed.h" Polygon A,B; int I,J; main() { PutIntoGraphicsMode(); A.AddVertexXYZ(0,0,0); A.AddVertexXYZ(5,0,0); A.AddVertexXYZ(5,0,5); A.AddVertexXYZ(0,0,5); B.AddVertexXYZ(0,-2,0); B.AddVertexXYZ(2,-2,0); B.AddVertexXYZ(2,-2,2); B.AddVertexXYZ(0,-2,2); B.SetColor(1); RefreshScreen(); for (I=1; I<=1000; I++) { RollView(2*3.14/250); TiltView(2*3.14/333.33333333); SpinView(2*3.14/200); RefreshScreen(); for (J=1; J<=10000; J++); } RefreshScreen(); ShutDownGraphics(); return 0; }