Notes
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Object Oriented
Programming
  • Chapter 2 introduces Object Oriented Programming.
  • OOP is a relatively new approach to programming which supports the creation of new data types and operations to manipulate those types.
  • This presentation introduces OOP.
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What is this Object ?
  • There is no real answer to the question, but we’ll call it a “thinking cap”.
  • The plan is to describe a thinking cap by telling you what actions can be done to it.
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Using the Object’s Slots
  • You may put a piece of paper in each of the two slots (green and red), with a sentence written on each.
  • You may push the green button and the thinking cap will speak the sentence from the green slot’s paper.
  • And same for the red button.
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Example
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Example
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Example
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Thinking Cap Implementation
  • We can implement the thinking cap using a data type called a class.
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Thinking Cap Implementation
  • The class will have two components called greenWords and redWords.  These compnents are strings which hold the information that is placed in the two slots.
  • Using a class permits two features . . .
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Thinking Cap Implementation
  • The two components will be private instance variables.  This ensures that nobody can directly access this information.  The only access is through methods that we provide for the class.
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Thinking Cap Implementation
  • In a class, the methods which manipulate the class are also listed.
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Thinking Cap Implementation
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Thinking Cap Implementation
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Using the Thinking Cap
  • A program that wants to use the thinking cap can  import the ThinkingCap class.
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Using the Thinking Cap
  • Just for fun, the example program will declare two ThinkingCap variables named student and fan.
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Using the Thinking Cap
  • The variables are examples of reference variables, which means that they have the capability of refering to ThinkingCap objects that we create with the new operator.
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Using the Thinking Cap
  • Once the ThinkingCaps are created, we can activate methods such as slot for the student thinking cap.
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Using the Thinking Cap
  • Once the ThinkingCaps are created, we can activate methods such as slot for the student thinking cap.
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Using the Thinking Cap
  • The method activation consists of four parts, starting with the variable name.
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Using the Thinking Cap
  • The variable name is followed by a period.
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Using the Thinking Cap
  • After the period is the name of the method that you are activating.
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Using the Thinking Cap
  • Finally, the arguments for the method.  In this example the first argument (newGreen) is "Hello" and the second argument (newRed) is "Bye".
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A Quiz
  • How would you activate  student's pushGreen method ?


  • What would be the output of student's pushGreen method at this point in the program ?
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A Quiz
  • Notice that the pushGreen method has no arguments.


  • At this point, activating student.pushGreen will print the string
  • Hello.
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A Quiz
  • Trace through this program, and tell me the complete output.


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A Quiz
  • Hello
  • Go Cougars!
  • Bye


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What you know about Objects
  • Class = Data + Methods.
  • You know how to write a new class type, and place the new class in a package.
  • You know how to import the class into a program that uses class type.
  • You know how to activate methods.
  • But you still need to learn how to write the implementations of a class’s methods.
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Thinking Cap Implementation
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Thinking Cap Implementation
  • There is one feature about a method’s implementation . . .
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Thinking Cap Implementation
  • Within the body of the method, the class’s instance variables and other methods may all be accessed.
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Thinking Cap Implementation
  • Within the body of the method, the class’s instance variables and other methods may all be accessed.
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Thinking Cap Implementation
  • Within the body of the method, the class’s instance variables and other methods may all be accessed.
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Thinking Cap Implementation
  • Within the body of the method, the class’s instance variables and other methods may all be accessed.
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Thinking Cap Implementation
  • Here is the implementation of the pushGreen method, which prints the green Words:
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Thinking Cap Implementation
  • Here is the implementation of the pushGreen method, which prints the green Words:
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A Common Pattern
  • Often, one or more methods will place data in the instance variables...
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   Summary
  • Classes have instance variables and methods. An object is a variable where the data type is a class.
  • You should know how to declare a new class type, how to implement its methods, how to use the class type.
  • Frequently, the methods of an class type place information in the instance variables, or use information that's already in the instance variables.
  • In the future we will see more features of OOP.
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THE  END