// File: Genesis.cxx // This program simulates a falling object with a rocket. #include using namespace std; const double LATERAL_PROP = 0.1; // Proportion const double GRAVITY = -9.8; // m/s^2 const double LANDER_WEIGHT = 1000; // kg const double MAX_FUEL = 0.25*LANDER_WEIGHT; // kg const double THRUST_Y = -2*GRAVITY*(LANDER_WEIGHT + MAX_FUEL);// kg m/s^2 const double THRUST_X = ( THRUST_Y * LATERAL_PROP); // kg m/s^2 const double INITIAL_MAX_X = 500; // m const double INITIAL_Y = 1000; // m const double INITIAL_SPEED_X = 0; // m/s const double INITIAL_SPEED_Y = 0; // m/s const double BURN_RATE_Y = (MAX_FUEL / 30); // kg/s const double BURN_RATE_X = (BURN_RATE_Y * LATERAL_PROP); // kg/s const double MAX_LANDING_SPEED = 9.0; // m/s int main( ) { }