Abstract
A common task required of a dancer or athlete is to move from one prescribed body posture to another in a manner that is consistent with a specific style. One can automate this task, for the purpose of computer animations, using simple machine-learning and search techniques. In particular, we find kinesiologically and stylistically consistent interpolation sequences between pairs of body postures using graph-theoretic methods to learn the ``grammar'' of joint movements in a given corpus and then applying memory-bounded A* search to the resulting transition graphs --- using an influence diagram that captures the topology of the human body in order to reduce the search space.
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