3DExample/MovingObject.h: friend bool operator< (const MovingObject& mo1, const MovingObject& mo2); BoardGame/board.h: friend bool operator < (const Board& board1, const Board& board2); Clock/clock.h: void operator = (Clock c); Clock/clock.h: friend bool operator < (Clock a, Clock b); Clock/clock.h: friend bool operator == (Clock a, Clock b); Clock/clock.h: friend Clock operator + (Clock a, Clock b); Clock/clock.h: friend ostream& operator << (ostream& out, Clock c); DArray/DArray.h: friend ostream& operator << (ostream& out, const DArray& darray); KaTS/car.h: friend ostream& operator << (ostream& out, const Car& c); KaTS/car.h: friend istream& operator >> (istream& out, Car& c); KaTS/obstacle.h: friend ostream& operator << (ostream& out, const Obstacle& o); KaTS/obstacle.h: friend istream& operator >> (istream& in , Obstacle& o); KaTS/trafficLight.h: friend ostream& operator << (ostream& out, const TrafficLight& tl); KaTS/trafficLight.h: friend istream& operator >> (istream& out, TrafficLight& tl); List/List.h: friend ostream& operator << (ostream& out, const List& list); List/Node.h: friend ostream& operator << (ostream& out, const Node& node); List/Node.h: friend ostream& operator << (ostream& out, const List& list); Set/set.h: friend ostream& operator << (ostream& out, Set s);