I. Feasibility Study: the tool will be assessed as a computational artifact.
II. Summative Assessment: children's spatial learning as a result of using the tool -- that is, the "fingerprints" left by the tool on children's spatial discourse -- will be investigated.
The goals of the feasibility study are to determine (a) whether the software tool can be used appropriately by the intended age group, and (b) to uncover discrepancies between the way the tool behaves and the way that children want or expect the tool to work.
Assessment in this area will take place both as task-specific activities and as case studies of sessions in which children are allowed to use the software in whatever fashion they prefer.
In more free-form sessions, studies will focus upon patterns of feature use. This will involve observing the way that children make use of their time during a session with the software:
The summative assessment of JavaGami is designed to examine children's spatial learning as a result of interacting with the tool. The assessment will be done by asking children to perform a variety of spatial tasks using different modes of representation such as freehand drawing of folding nets, verbal description of three-dimensional shapes, and standardized testing with drawn two- and three-dimensional figures.
three-dimensional shape drawing
Assessment in JavaGami is based on previous case studies and work with students using HyperGami.