Date Due | Author | Reading |
Ch 1: 1/16 Ch 2: 1/21 | Hillis, D. | The
Pattern on the Stone: The Simple Ideas that Make Computers
Work. Basic Books, 1998. |
2/4 | Harel, D. | Computers Ltd.: What they Really Can't Do. Ch. 2 Oxford University Press, 2000. |
2/6 | Harel, D. | Computers Ltd.: What they Really Can't Do. Ch. 3 Oxford University Press, 2000. |
2/13 | Gardner, M. | The Game of Life, Part I. In Gardner, M. Wheels, Life and Other Mathematical Amusements. W.H. Freeman and Co. 1983. |
2/25 | Hinton, G. | How Neural Networks Learn from Experience. In Fritz, S. (ed.) Understanding Artificial Intelligence, Warner Books, 2002. |
3/11 | Turing, A. | Computing Machinery and Intellingence, in MIND: A Quarterly Review of Psychology and Philosophy. |
3/18 | Pinker, S. | The Language Instinct: How the Mind Creates Language. Chapter 4. William Morrow and Co. 1994. |
4/8 | Braitenberg, V. | Vehicles: Experiments in Synthetic Psychology. MIT Press, 1986. pp. 1-28. |
4/22 | Axelrod, R. | The Evolution of Cooperation, New York, Basic Books. pp. 1-54 |