A Videogame for Psychological Research into Race Bias
Senior Project: 2002-2003
David Gray, David McBreen, Marc Petersen, George Saliba Jr. and Dongbo Wang
In light of high-profile incidents over the last few years in which police
officers have impetuously and incorrectly shot unarmed African-Americans,
members of the Department of Psychology began conducting research on racial
bias in a law-enforcement setting. Their aim was to determine whether or not
race plays any factor in these types of quick-decision situations commonly
faced by police officers.
Preliminary experiments have shown significant results; however, the current
experimental setup (a 2D video-game with popup backgrounds and targets) has
drawn criticism from the policing community. Specifically, the police question
the validity of results obtained from such an unrealistic presentation of
policing scenarios. It was concluded that further experimentation is needed in
a more realistic setting. A 3D First-Person-Shooter video-game would be an
ideal setting for this study.
In this video-game, subjects encounter realistic-looking Caucasian and
African-American targets in realistic policing-situations. Based on whether or
not these targets are holding weapons and hostile, subjects must quickly assess
the threat level and determine whether or not to shoot the target. Besides
having this simple shoot/no-shoot option (the only option from the previous
game), this new game also provides a higher level of interactivity with the
target (e.g. issuing a verbal command). How quickly and easily subjects make
decisions in conjunction with the targets race will help determine how much of
a role racial bias plays.
The game, developed using the Half-Life Game Engine, simulates real life as
closely as possible in hope of producing usable data on race bias in the real
world.

Tutorial
Verbal Command
Weapon Drawn
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