Virtual and Physical Object Interaction
Senior Project: 2008-2009
Paul Gerhardt, Amanda Orin, Tomas Ramirez, Jessica (Jessa) Rothenberg and Katherine (Kaiti) Trimble
The Craft Technology Group (CTG) is a part of the
Center for Lifelong Learning and Design
at the University of Colorado specializing in the integration of computation
and craft materials to produce mathematical or educational toys and activities
for children. CTG had previously collaborated with a team of undergraduate
software developers to develop a project entitled Laser Ball,
which displayed images of falling balls via a projector. Black cardboard
objects were mounted in the area of the display, and by using a web camera
and image recognition, the balls were made to bounce off of the cardboard
objects.
The goal of Project Shale was to extended the Laser Ball
concept to provide not only physical objects that virtual balls would bounce
off of, but also physical objects that would themselves react when a virtual
ball collided with them. The physical objects would be wireless electronic
devices (composed of motors, lights and speakers, for instance) that could be
placed in the display area. When a virtual ball collided with a physical
object, the motor might be activated, a light turned on or a sound emitted.
The system is controllable by a laser pointer.
The team's implementation of this concept uses physical objects which are
colored shapes that rotate when virtual balls bounce into them. This movement
is driven by Arduino microcontroller
powered motors. Wireless communication to the physical objects is facilitated
by XBee transceiver radios. A web cam provides a stream of snapshots of the
projected images, which are continuously processed so that the system can
recognize the position of physical objects and the laser pointer. Color coding
is used to distinguish between different physical objects and to identify the
location of the laser pointer, which can be used to activate "buttons"
projected on the display. Activating the buttons can cause the balls to move,
can cause more balls to be added to the display, or can cause the entire system
to be restarted.

A Physical Device
Virtual Ball Collides with Physical Device
Selecting THUNK!
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