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Senior Project - PlaneFun

 

A 2D Sprite Engine

Senior Project: 1997-1998
Micheal Burin, Ricky Lind, Jesse Rosenzweig and Gregory Rutz
Boulder, CO

Video games are becoming more and more like interactive movies. A video camera captures moving images of the world by taking frequent snapshots and recording those onto some medium. When each of these snapshots are put together and played at the same rate they are taken, the result is a movie.

This project allows a programmer to create similar results on a computer screen. However, rather than simply requiring the programmer to draw each frame of the "movie", the software provides much higher level support. For instance, it provides for background images, transparency and translucency of images, and easy moving and animation of images on the screen. With this functionality, it becomes quite simple to create animated video games. The system was developed using an object-oriented approach in C++ and runs on Windows.

 
See also:
Department of Computer Science
College of Engineering and Applied Science
University of Colorado Boulder
Boulder, CO 80309-0430 USA
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