Virtual Archaeological Dig
Senior Project: 2003-2004
Brandon Eckert, Eric Faller, Til Newman, John Rose and Drew Wilkinson
Elspeth Dusinberre is an Assistant Professor in the
Classics Department at the University of Colorado at Boulder. Her class,
Trash and Treasure Temples and Tombs, introduces students to the art
and archaeology of ancient Egypt, the Near East, Greece and Rome.
Dr. Dusinberre is working to write a text for the class Trash and Treasure,
Temples and Tombs: The Art and Archaeology of the Ancient World.
The goal of this project was to help introduce students to the difficulties
inherent in archaeology in an interactive, game-based setting. It had to be
based on real experiences and encourage students to explore the field more
fully, widely, curiously, and carefully than a simple textbook would. It had
to be exciting, but still capable of teaching practices and methods. It should
include the mundane features of archaeology as well as some more exciting,
juicier elements.
The project was implemented in C++ and a custom scripting language, using the
SDL graphics library. It runs on
Windows, GNU/Linux, and various flavors of UNIX, including Mac OS X. The game
has over 300 unique artifacts and is modeled in 3D. It includes seven different
maps, an integrated help system, accurate archaeological data, sound effects,
complex models, and uses advanced rendering techniques. The project is a fully
functional and entertaining 3D game. It models all the phases of an
archaeological dig, including planning, digging, interpretation, and
application for future grants.

Pre-Dig Phase
The Main Dig
Found an Artifact
Interpreting the Results
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