Haunted: Mystery at White Manor
Senior Project: 2008-2009
Big Fish Games is the world's leading online destination for casual games and
interactive entertainment. Based in Seattle, Washington, Big Fish Games offers
"A New Game Every Day!", driving over a million downloads per day and 25
million unique visitors per month at their online portal,
BigFishGames.com.
Big Fish Games Studios develops and publishes some of the industry's leading
brands including
Mystery Case Files,
Hidden Expedition,
Azada, and
Fairway Solitaire.
With an eye on expanding the casual games market, Big Fish Games is committed
to forming unique partnerships with developers and companies to help them
create, distribute, and publish the best casual games to the masses. Combining
their dedication to the casual games market and the opportunity to teach
similarly passionate students the ins and outs of the game industry,
Obsideo was one of Big Fish Games' first steps in partnering with the
educational community.
The aim of this project was to supply a game prototype to address the problem
of an age and gender gap in the adventure game genre by designing and creating
a fully-functional mini-/mid-sized first-person adventure game for the PC.
Haunted: Mystery at White Manor was based on the unknown ending of an
historical tale about the lost treasure of Treasure Mountain, in which the
player must solve a mysterious haunting of a 150-year-old mansion located in
the Colorado foothills.
The project team was responsible for designing, developing, debugging and
optimizing the proposed game, which was implemented for Windows with the
capability of being expanded to Mac in the future. The
Blender Game Engine was utilized due
to its availability as Open Source software, its 3D modeling capabilities,
and the various existing code and libraries for basic/common procedures and
libraries contained within the game engine itself. This allowed the team to
work on the programming aspects, using Python scripting, that were unique to
this project.
Features of the game include an intuitive user interface, an interactive and
traversable 3D environment, and three puzzles. Obsideo was designed
to appeal to older teen and adult women by incorporating more challenging
puzzles/clues and a robust plot and to compel the player to think in
a more intellectual, logical, and unique manner. The goal was to produce a
quality game prototype which has the potential to be expanded into both a
marketable, full-sized game with a series of "haunted" storylines.

Blender Interface
The Foyer
The Library
The Kitchen
The Parlor
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