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Thesis Defense - Eisenberg

An Educational Program for Paper Sculpture: A Case Study in the Design of Software to Enhance Children's Spatial Cognition
Computer Science PhD Candidate

It is not surprising that artists and designers rely upon spatial reasoning in their work. What is perhaps less obvious is that the ability to think spatially plays an important part in scientific and mathematical problem solving. Moreover, spatial reasoning is not only linked to the work of professional scientists and mathematicians; it appears to be an important element in children's science and mathematics learning as well.

Numerous studies with children have shown that spatial reasoning can be effectively taught, especially through the use of manipulatives. Fewer studies have documented the effectiveness of software in promoting spatial thinking, and an even wider gap exists in exploring the way that spatial thinking can be enhanced by a combination of software and real-world activities with mathematical manipulatives.

This thesis examines the design issues involved in combining real-world manipulatives and software to create an engaging environment -- an environment in which children create mathematical paper sculpture and in the process gain practice in spatial thinking activities. The software applications created -- HyperGami and JavaGami -- are designed not to drill spatial concepts into students, but to provide a way for children to engage in activities that are enjoyable and, at the same time, spatially and mathematically rich.

Committee: Andrzej Ehrenfeucht, Professor (Chair)
Clayton Lewis, Professor
Benjamin Zorn, Associate Professor
Steven Guberman, School of Education
Walter Taylor, Department of Mathematics
Department of Computer Science
University of Colorado Boulder
Boulder, CO 80309-0430 USA
May 5, 2012 (14:20)