10/9/2008 3:30pm-4:30pm ECCR 265
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High-Low Tech: Rethinking Cultural and Material Contexts for Computation
Massachusetts Institute of Technology Media Lab
People generally build low-tech things through low-tech processes in their
homes. They knit scarves, build furniture, sew clothing, and cook meals.
In contrast, companies produce high-tech things by high-tech processes.
It takes a company's resources -- including lots of people and sophisticated
machinery -- to build cell phones, pharmaceutical drugs, and cars, or to
mass-produce toys, clothing, and Twinkies. However, a host of new tools is
beginning to make many of the resources previously available only to companies
accessible to individuals, empowering people to design, engineer, and build
tangible devices that integrate high and low technology in novel and beautiful
ways.
The internet has ushered in a new age of democracy by giving individuals
unprecedented access to information, publishing, and communication tools.
It has democratized important facets of computer science, journalism, medicine,
economics, and sociology. A new chapter in this history is opening;
democratization is creeping off of the computer screen and into the 3D realm.
Sophisticated, computationally controlled manufacturing tools -- like 3D
printers and laser cutters -- are becoming more and more accessible, decreasing
rapidly in size and cost. Electronic components like microcontrollers and
sensors are also becoming smaller, cheaper, and easier to use. Meanwhile,
online communities devoted to sharing designs and construction techniques are
growing and commercial venues for selling hand made artifacts are becoming
popular.
This talk envisions a near future in which individuals integrate all of these
developments and employ programming, engineering, craft, and web-honed business
skills to build and distribute new "high-low tech" devices. The presentation
will discuss burgeoning high-low tech communities and novel high-low tech
artifacts, focusing on ways that professional designers and engineers can
support and encourage this new creative movement. It will present examples
of high-low tech artifacts -- including embroidered circuits and paper
computers -- as well as tools that empower others to construct high-low tech
devices -- including the LilyPad Arduino, a construction kit that enables
novices to build fabric-based wearable computers.
Hosted by Michael Eisenberg.
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