3/13/2006 3:30pm-4:30pm ECCR 1B55
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Intuitive Methods for 3D Shape Deformation
Rice University
Deformation is a key component in many applications including virtual surgical
simulation and the animation of digital characters in the movie industry.
Previous deformation methods have led to non-intuitive ways of specifying the
deformation or have been too expensive to compute in real-time. This talk will
focus on three methods we have developed for creating intuitive deformations of
3D shapes. The first method is a new, smooth volumetric subdivision scheme that
allows the user to specify deformations using conforming collections of
tetrahedra, which generalizes the widely used Free-Form Deformation method. The
next technique extends a fundamental interpolant in Computer Graphics called
Barycentric Coordinates and lets the user manipulate low-resolution polygon
meshes to control deformations of high-resolution shapes. Finally, the talk
will conclude with some of our recent work on creating deformations described
by collections of points using a technique called Moving Least Squares.
Hosted by John Bennett. The speaker is a candidate for a faculty position in the Department of Computer Science.
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