10/5/2005 11:30am-1:00pm DLC 170
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Playing a Game: The Ecology of Designing, Building and Testing Games as Educational Activities
SRI International
Department of Computer Science
The design and implementation of educational games can be highly motivational
to undergraduate students. In many cases it allows them to build the kind of
computational artifacts that they envisioned building when they entered a
computer science program. Additionally, the design and implementation of games
is demanding, as it requires to master a variety of skills and to combine them
in a context that typically includes collaborative and interdisciplinary work
stiles.
Initially, computer science programs did not welcome the notion of game design,
as they perceived games as a non-serious application of computer science
principles. With the game industry growing at an enormous rate and the
complexity of the games clearly reaching a level of complexity approaching, and
in many cases exceeding, the level of most "serious" computer science
applications the evidence has reached critical mass indicating that games have
become computer science showcases.
At the same time there is also increasing evidence that games can have high
educational potential. Rich simulations, for instance, promise to engage
learners in activities in ways not previously possible with traditional media
such as books and even electronic media such as movies. Our goal was to combine
these two directions by offering courses on game design for education. The main
point of this paper is to share our experience over three iterations of this
course.
Sponsored by the Center for Lifelong Learning & Design.
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